LeetCode 1368 - Minimum Cost to Make at Least One Valid Path in a Grid
This problem gives us a two dimensional grid where every cell contains a directional sign. The sign tells us which neigh
Difficulty: 🔴 Hard
Topics: Array, Breadth-First Search, Graph Theory, Heap (Priority Queue), Matrix, Shortest Path
Solution
LeetCode 1368 - Minimum Cost to Make at Least One Valid Path in a Grid
Problem Understanding
This problem gives us a two dimensional grid where every cell contains a directional sign. The sign tells us which neighboring cell we should move to next. The four possible directions are:
1means move right2means move left3means move down4means move up
We always begin at the top-left corner (0, 0) and want to eventually reach the bottom-right corner (m - 1, n - 1).
The important detail is that we are allowed to modify the direction of any cell, and each modification costs 1. A cell can only be modified once, but since we only care about constructing a single valid path, that restriction does not create additional complications.
The goal is to determine the minimum total modification cost needed so that at least one valid path exists from the start cell to the destination cell.
A move is considered free if we follow the current arrow direction of the cell. If we want to move in a different direction, we must pay a cost of 1 to change that arrow.
This naturally becomes a shortest path problem:
-
Every grid cell is a node
-
Moving from one cell to a neighboring cell is an edge
-
The edge cost is:
-
0if the movement follows the existing arrow -
1if we must modify the arrow
We must find the minimum total cost path from (0, 0) to (m - 1, n - 1).
The constraints are important:
m, n <= 100- Maximum number of cells is
10,000
A brute-force search over all possible arrow modifications would be completely infeasible because each cell has multiple possible states. We need an efficient graph shortest path algorithm.
Several edge cases are important:
- A valid path may already exist, answer is
0 - Arrows may point outside the grid
- The optimal path may revisit regions conceptually, but shortest path algorithms prevent unnecessary repeated work
- A
1 x 1grid already starts at the destination, so answer is0
Approaches
Brute Force Approach
A brute-force solution would attempt all possible combinations of arrow modifications and check whether a valid path exists.
For each cell, we could theoretically choose one of four directions. Since there are m * n cells, the number of possible configurations becomes:
$$4^{m \times n}$$
For every configuration, we would simulate whether a valid path exists from the top-left to the bottom-right cell.
This approach is correct because it exhaustively explores all possible arrow assignments, guaranteeing that the minimum-cost valid configuration will eventually be found.
However, it is computationally impossible for grids up to 100 x 100. Even much smaller grids would already produce an astronomical number of states.
Optimal Approach, 0-1 BFS
The key insight is that this is not really a grid modification problem. It is a shortest path problem with only two possible edge weights:
0if we follow the current arrow1if we change the arrow
Whenever all edge weights are either 0 or 1, we can use a specialized shortest path algorithm called 0-1 BFS.
The idea behind 0-1 BFS is:
- Use a deque instead of a priority queue
- If moving to a neighbor costs
0, push it to the front - If moving to a neighbor costs
1, push it to the back
This guarantees that cells are processed in increasing order of total cost, similar to Dijkstra’s algorithm, but more efficiently.
Each cell is treated as a graph node, and each neighboring movement represents an edge with cost 0 or 1.
Since each node and edge is processed only a limited number of times, the algorithm runs efficiently even for the largest constraints.
Approach Comparison
| Approach | Time Complexity | Space Complexity | Notes |
|---|---|---|---|
| Brute Force | O(4^(m*n)) | O(m*n) | Tries all possible arrow modifications |
| Optimal, 0-1 BFS | O(m*n) | O(m*n) | Uses deque with edge weights 0 or 1 |
Algorithm Walkthrough
Step 1: Define Direction Mapping
We map each direction number to its corresponding movement:
| Direction | Movement |
|---|---|
| 1 | Right (0, 1) |
| 2 | Left (0, -1) |
| 3 | Down (1, 0) |
| 4 | Up (-1, 0) |
This lets us easily compare whether a move follows the existing arrow.
Step 2: Initialize Distance Matrix
We create a distance matrix where:
distance[r][c]stores the minimum cost needed to reach cell(r, c)
Initially:
- All values are infinity
distance[0][0] = 0
This matrix prevents unnecessary revisits with worse costs.
Step 3: Initialize the Deque
We use a deque for 0-1 BFS.
The deque initially contains:
(0, 0)
representing the starting cell.
Step 4: Process Cells from the Deque
While the deque is not empty:
- Remove the front cell
- Explore all four neighboring directions
- Determine movement cost:
0if the move matches the current arrow1otherwise
- Compute new total cost
- If the new cost improves the neighbor's distance:
-
Update the distance
-
Push to:
-
front if cost is
0 -
back if cost is
1
Step 5: Continue Until Destination is Reached
Because 0-1 BFS processes states in increasing cost order, the first time we finalize the destination cost, it is guaranteed to be optimal.
The final answer is:
distance[m - 1][n - 1]
Why it works
The algorithm models the grid as a graph where every move has weight 0 or 1. 0-1 BFS is specifically designed for such graphs and guarantees that nodes are processed in nondecreasing order of shortest distance.
Whenever a better path to a cell is found, the deque placement ensures that cheaper states are processed earlier. Therefore, once the algorithm completes, the recorded distance for every cell is the minimum possible modification cost.
Python Solution
from collections import deque
from typing import List
class Solution:
def minCost(self, grid: List[List[int]]) -> int:
rows = len(grid)
cols = len(grid[0])
directions = {
1: (0, 1), # right
2: (0, -1), # left
3: (1, 0), # down
4: (-1, 0) # up
}
distance = [[float('inf')] * cols for _ in range(rows)]
distance[0][0] = 0
deque_01 = deque([(0, 0)])
while deque_01:
row, col = deque_01.popleft()
current_cost = distance[row][col]
for direction_value, (dr, dc) in directions.items():
next_row = row + dr
next_col = col + dc
if not (0 <= next_row < rows and 0 <= next_col < cols):
continue
extra_cost = 0 if grid[row][col] == direction_value else 1
new_cost = current_cost + extra_cost
if new_cost < distance[next_row][next_col]:
distance[next_row][next_col] = new_cost
if extra_cost == 0:
deque_01.appendleft((next_row, next_col))
else:
deque_01.append((next_row, next_col))
return distance[rows - 1][cols - 1]
The implementation begins by storing the grid dimensions and constructing a direction mapping. This mapping converts each arrow value into its corresponding row and column movement.
The distance matrix stores the minimum modification cost needed to reach every cell. Initially, all cells are set to infinity because they are unreachable until proven otherwise.
The deque is the central structure of 0-1 BFS. Cells reached with no additional cost are pushed to the front, while cells requiring a modification are pushed to the back. This ordering ensures that lower-cost paths are always explored first.
For every popped cell, the algorithm checks all four possible directions. If the chosen movement matches the current cell’s arrow, the move costs 0. Otherwise, the move costs 1 because we must modify the sign.
Whenever a cheaper path to a neighbor is found, the distance is updated and the neighbor is inserted into the deque in the appropriate position.
Finally, the algorithm returns the minimum cost stored for the bottom-right cell.
Go Solution
package main
import "container/list"
func minCost(grid [][]int) int {
rows := len(grid)
cols := len(grid[0])
directions := [][]int{
{},
{0, 1}, // right
{0, -1}, // left
{1, 0}, // down
{-1, 0}, // up
}
const INF = int(1e9)
distance := make([][]int, rows)
for i := range distance {
distance[i] = make([]int, cols)
for j := range distance[i] {
distance[i][j] = INF
}
}
type State struct {
row int
col int
}
deque := list.New()
distance[0][0] = 0
deque.PushFront(State{0, 0})
for deque.Len() > 0 {
front := deque.Front()
current := front.Value.(State)
deque.Remove(front)
row := current.row
col := current.col
currentCost := distance[row][col]
for direction := 1; direction <= 4; direction++ {
dr := directions[direction][0]
dc := directions[direction][1]
nextRow := row + dr
nextCol := col + dc
if nextRow < 0 || nextRow >= rows || nextCol < 0 || nextCol >= cols {
continue
}
extraCost := 1
if grid[row][col] == direction {
extraCost = 0
}
newCost := currentCost + extraCost
if newCost < distance[nextRow][nextCol] {
distance[nextRow][nextCol] = newCost
if extraCost == 0 {
deque.PushFront(State{nextRow, nextCol})
} else {
deque.PushBack(State{nextRow, nextCol})
}
}
}
}
return distance[rows-1][cols-1]
}
The Go implementation follows the exact same logic as the Python version, but uses Go’s container/list package to implement the deque required for 0-1 BFS.
A custom State struct stores row and column coordinates. The distance matrix is initialized using nested slices.
Since Go does not provide infinity values for integers directly, a large constant INF is used instead.
The rest of the implementation mirrors the Python solution closely.
Worked Examples
Example 1
grid =
[
[1,1,1,1],
[2,2,2,2],
[1,1,1,1],
[2,2,2,2]
]
Initial state:
| Cell | Distance |
|---|---|
| (0,0) | 0 |
| others | inf |
Starting from (0,0):
- Right move matches arrow
1 - Cost remains
0
Deque state:
| Operation | Deque |
|---|---|
| Start | [(0,0)] |
| Move right | [(0,1)] |
| Move right | [(0,2)] |
| Move right | [(0,3)] |
At (0,3):
- Moving down requires changing arrow
- Extra cost =
1
Distance update:
| Cell | New Cost |
|---|---|
| (1,3) | 1 |
Continue similarly:
- Row transition at
(1,0)costs another1 - Row transition at
(2,3)costs another1
Final minimum cost:
3
Example 2
grid =
[
[1,1,3],
[3,2,2],
[1,1,4]
]
Path followed naturally:
(0,0) -> (0,1) -> (0,2)
|
v
(1,2)
<- (1,1)
|
v
(2,1) -> (2,2)
Every movement already matches the arrows.
Total cost:
0
Example 3
grid =
[
[1,2],
[4,3]
]
Starting at (0,0):
- Right move to
(0,1)costs0
At (0,1):
- Arrow points left
- Need to move down instead
- Modification cost =
1
Total minimum cost:
1
Complexity Analysis
| Measure | Complexity | Explanation |
|---|---|---|
| Time | O(m*n) | Each cell is processed efficiently through 0-1 BFS |
| Space | O(m*n) | Distance matrix and deque storage |
The grid contains at most 10,000 cells. Every cell may be inserted into the deque multiple times, but only when a strictly better distance is discovered. Since each edge has weight 0 or 1, 0-1 BFS processes the graph very efficiently, giving linear complexity relative to the number of nodes and edges.
The space usage comes primarily from the distance matrix and deque.
Test Cases
from typing import List
class Solution:
def minCost(self, grid: List[List[int]]) -> int:
from collections import deque
rows = len(grid)
cols = len(grid[0])
directions = {
1: (0, 1),
2: (0, -1),
3: (1, 0),
4: (-1, 0)
}
distance = [[float('inf')] * cols for _ in range(rows)]
distance[0][0] = 0
dq = deque([(0, 0)])
while dq:
row, col = dq.popleft()
for direction, (dr, dc) in directions.items():
nr = row + dr
nc = col + dc
if not (0 <= nr < rows and 0 <= nc < cols):
continue
extra = 0 if grid[row][col] == direction else 1
new_cost = distance[row][col] + extra
if new_cost < distance[nr][nc]:
distance[nr][nc] = new_cost
if extra == 0:
dq.appendleft((nr, nc))
else:
dq.append((nr, nc))
return distance[-1][-1]
solution = Solution()
assert solution.minCost([
[1,1,1,1],
[2,2,2,2],
[1,1,1,1],
[2,2,2,2]
]) == 3 # Provided example with multiple required changes
assert solution.minCost([
[1,1,3],
[3,2,2],
[1,1,4]
]) == 0 # Already has a valid path
assert solution.minCost([
[1,2],
[4,3]
]) == 1 # Single modification required
assert solution.minCost([
[1]
]) == 0 # Single cell grid
assert solution.minCost([
[2,2],
[2,2]
]) == 1 # Must modify to move toward destination
assert solution.minCost([
[4,4,4],
[4,4,4],
[4,4,4]
]) == 4 # All arrows initially unusable
assert solution.minCost([
[1,1,1],
[1,1,1],
[1,1,1]
]) == 2 # Need downward transitions
assert solution.minCost([
[3,3,3],
[3,3,3],
[3,3,3]
]) == 2 # Need rightward transitions
Test Summary
| Test | Why |
|---|---|
| Example 1 | Verifies multiple modifications across rows |
| Example 2 | Confirms zero-cost valid path |
| Example 3 | Tests single modification scenario |
| Single cell grid | Smallest possible input |
| All left arrows | Tests forced modifications |
| All up arrows | Tests arrows pointing outside grid |
| All right arrows | Requires vertical corrections |
| All down arrows | Requires horizontal corrections |
Edge Cases
Single Cell Grid
A 1 x 1 grid is a special case because the start and destination are the same cell. No movement is required, so the answer must always be 0.
Naive implementations sometimes attempt unnecessary traversal logic or fail because there are no valid neighbors. This implementation handles the case naturally because the starting distance is initialized to 0, and the algorithm immediately returns that value.
Arrows Pointing Outside the Grid
Some cells may contain arrows that lead beyond the grid boundary. These directions are effectively useless for traversal.
A buggy implementation might attempt invalid array accesses. This solution safely checks bounds before exploring neighbors, preventing out-of-range errors.
Multiple Possible Paths
There may be many different ways to reach the destination with different modification costs.
A greedy strategy that always follows existing arrows could fail because a short-term expensive modification might enable a much cheaper overall route.
0-1 BFS correctly evaluates all reachable states in increasing cost order, guaranteeing that the globally minimum modification cost is found.