LeetCode 2467 - Most Profitable Path in a Tree
The problem presents a rooted tree with n nodes numbered from 0 to n-1, where node 0 is the root. Each node has a gate that can either cost money to open (negative value) or give a reward (positive value). Alice starts at the root, and Bob starts at a specified node.
Difficulty: 🟡 Medium
Topics: Array, Tree, Depth-First Search, Breadth-First Search, Graph Theory
Solution
Problem Understanding
The problem presents a rooted tree with n nodes numbered from 0 to n-1, where node 0 is the root. Each node has a gate that can either cost money to open (negative value) or give a reward (positive value). Alice starts at the root, and Bob starts at a specified node. Both move simultaneously: Alice moves toward a leaf to maximize her net gain, and Bob moves toward the root. If they meet at a node, the gate's cost or reward is shared equally. Once a node's gate is opened, neither can gain or lose from it again.
The input consists of edges, representing the tree structure, bob, which is Bob’s starting node, and amount, indicating the monetary effect at each node. The output is the maximum net income Alice can achieve by choosing the optimal path to a leaf.
Constraints indicate that the tree can be large (up to 10^5 nodes), so any naive solution exploring all paths without optimization will be too slow. Inputs are guaranteed to form a valid tree, and all amount values are even integers. Edge cases include Bob starting near the root, negative rewards, or all positive rewards.
Approaches
Brute Force Approach
The brute-force approach would simulate every possible leaf path for Alice, tracking Bob’s path toward the root. For each path, compute Alice’s net income by checking if Bob has visited the node first, simultaneously, or not at all. This guarantees correctness because it directly calculates Alice's income for all possibilities.
However, the brute-force solution is inefficient because the number of leaf paths in a tree can be exponential in the worst case. This approach does not scale to n = 10^5 nodes.
Optimal Approach
The key insight is to model Bob’s movement as a map from nodes to the time he arrives at each node. We perform a DFS from Bob to the root to record this. Then, we do a DFS from the root for Alice, where we calculate her potential income at each node based on the timing of Bob’s arrival. At each node:
- If Alice arrives before Bob, she collects the full reward or pays the full cost.
- If Alice and Bob arrive simultaneously, she collects or pays half.
- If Bob has already passed, she gains nothing.
We propagate this calculation down to leaves, tracking the maximum income across all leaf paths. This approach is efficient because each node is visited only twice (once in each DFS), yielding linear time complexity.
| Approach | Time Complexity | Space Complexity | Notes |
|---|---|---|---|
| Brute Force | O(2^n) | O(n) | Explore all leaf paths, inefficient for large trees |
| Optimal | O(n) | O(n) | DFS from Bob to root + DFS from root to leaves, linear in tree size |
Algorithm Walkthrough
- Build the adjacency list for the tree from the
edgesarray. This allows efficient traversal. - Record Bob’s arrival times. Using a DFS from Bob toward the root, store the number of steps (time) it takes for Bob to reach each node. This will be used to determine gate sharing with Alice.
- Perform DFS for Alice from the root node. At each step:
-
Determine the current time (depth) for Alice.
-
Compute Alice’s net gain at the node based on the following rules:
-
If Alice arrives before Bob, add the full amount.
-
If Alice arrives at the same time as Bob, add half the amount.
-
If Alice arrives after Bob, add zero.
- Continue DFS recursively for all children of the current node.
- At leaf nodes, update the maximum net income encountered so far.
- Return the maximum net income after exploring all paths to leaves.
Why it works:
The invariant is that Alice’s net income at any node depends only on her arrival time and Bob’s arrival time. By computing Bob’s time first, we can accurately simulate the simultaneous or sequential gate interactions. DFS ensures we evaluate all leaf paths efficiently.
Python Solution
from typing import List, Dict
class Solution:
def mostProfitablePath(self, edges: List[List[int]], bob: int, amount: List[int]) -> int:
from collections import defaultdict
n = len(amount)
graph = defaultdict(list)
for u, v in edges:
graph[u].append(v)
graph[v].append(u)
# Record Bob's arrival time at each node; -1 if not on path
bob_time = [-1] * n
def dfs_bob(node: int, parent: int, time: int) -> bool:
if node == 0:
bob_time[node] = time
return True
for nei in graph[node]:
if nei != parent and dfs_bob(nei, node, time + 1):
bob_time[node] = time
return True
return False
dfs_bob(bob, -1, 0)
max_income = float('-inf')
def dfs_alice(node: int, parent: int, alice_time: int, current_sum: int):
nonlocal max_income
# Determine Alice's gain at this node
if bob_time[node] == -1 or alice_time < bob_time[node]:
gain = amount[node]
elif alice_time == bob_time[node]:
gain = amount[node] // 2
else:
gain = 0
current_sum += gain
# Leaf check
if len(graph[node]) == 1 and node != 0:
max_income = max(max_income, current_sum)
return
for nei in graph[node]:
if nei != parent:
dfs_alice(nei, node, alice_time + 1, current_sum)
dfs_alice(0, -1, 0, 0)
return max_income
The Python solution first constructs the adjacency list and computes the arrival time of Bob at each node. Alice’s DFS then calculates net income based on timing rules. Leaf nodes update the maximum income. Using defaultdict(list) simplifies adjacency management, and recursive DFS handles tree traversal efficiently.
Go Solution
package main
func mostProfitablePath(edges [][]int, bob int, amount []int) int {
n := len(amount)
graph := make([][]int, n)
for _, e := range edges {
u, v := e[0], e[1]
graph[u] = append(graph[u], v)
graph[v] = append(graph[v], u)
}
bobTime := make([]int, n)
for i := range bobTime {
bobTime[i] = -1
}
var dfsBob func(node, parent, time int) bool
dfsBob = func(node, parent, time int) bool {
if node == 0 {
bobTime[node] = time
return true
}
for _, nei := range graph[node] {
if nei != parent && dfsBob(nei, node, time+1) {
bobTime[node] = time
return true
}
}
return false
}
dfsBob(bob, -1, 0)
maxIncome := -1 << 60
var dfsAlice func(node, parent, aliceTime, currentSum int)
dfsAlice = func(node, parent, aliceTime, currentSum int) {
var gain int
if bobTime[node] == -1 || aliceTime < bobTime[node] {
gain = amount[node]
} else if aliceTime == bobTime[node] {
gain = amount[node] / 2
} else {
gain = 0
}
currentSum += gain
if len(graph[node]) == 1 && node != 0 {
if currentSum > maxIncome {
maxIncome = currentSum
}
return
}
for _, nei := range graph[node] {
if nei != parent {
dfsAlice(nei, node, aliceTime+1, currentSum)
}
}
}
dfsAlice(0, -1, 0, 0)
return maxIncome
}
The Go implementation mirrors the Python logic. graph is a slice of slices for adjacency, bobTime stores Bob’s arrival, and DFS functions are defined as closures. Leaf detection and gain computation follow the same rules. Go-specific handling includes large negative initialization for maxIncome.
Worked Examples
Example 1: edges = [[0,1],[1,2],[1,3],[3,4]], bob = 3, amount = [-2,4,2,-4,6]
-
Bob’s arrival times:
[3,2,3,0,1] -
Alice path 0->1->3->4:
-
Node 0: Alice arrives first, gain -2 → current sum -2
-
Node 1: simultaneous, gain 4/2=2 → current sum 0
-
Node 3: Bob arrived earlier, gain 0 → current sum 0
-
Node 4: Alice alone, gain 6 → current sum 6
Max income = 6.
Example 2: edges = [[0,1]], bob = 1, amount = [-7280,2350]
-
Bob’s arrival:
[1,0] -
Alice path 0->1:
-
Node