LeetCode 3191 - Minimum Operations to Make Binary Array Elements Equal to One I

We are given a binary array nums consisting only of 0s and 1s. We are allowed to perform an operation any number of times: choose any three consecutive elements and flip them, meaning 0 becomes 1 and 1 becomes 0.

LeetCode Problem 3191

Difficulty: 🟡 Medium
Topics: Array, Bit Manipulation, Queue, Sliding Window, Prefix Sum

Solution

Problem Understanding

We are given a binary array nums consisting only of 0s and 1s. We are allowed to perform an operation any number of times: choose any three consecutive elements and flip them, meaning 0 becomes 1 and 1 becomes 0.

The goal is to determine the minimum number of such operations required to make every element in the array equal to 1. If it is impossible to achieve this transformation, we must return -1.

The input size can be as large as 100,000 elements, which implies that any solution worse than linear time will not scale. The operation affects exactly 3 consecutive elements, which strongly suggests a greedy or sliding-window style propagation strategy.

Important edge cases include arrays that are already all 1s, arrays where zeros appear in positions that cannot be fixed due to boundary constraints, and cases where greedy fixes propagate changes that must be tracked efficiently without repeatedly modifying the array.

The key observation is that each operation only affects a local window of size 3, so decisions made at index i influence only future positions, which enables a left-to-right greedy simulation.

Approaches

Brute Force Approach

A brute-force solution would attempt to explore all possible sequences of operations. At each index, we can either apply a flip or skip it, leading to a combinatorial explosion of possibilities. For each state of the array, we would recursively try every possible 3-window flip until all elements become 1 or all options are exhausted.

This approach is correct because it enumerates every valid transformation sequence, but it is infeasible because the number of possible operation sequences grows exponentially with array size.

Optimal Greedy Approach

The optimal solution relies on a greedy left-to-right scan. The main idea is that when we encounter a 0 at index i, the only way to fix it is to flip the subarray [i, i+1, i+2]. Therefore, we process the array from left to right, and whenever we see a 0, we apply an operation at that position.

To efficiently track flips without modifying the array repeatedly, we use a difference array or a sliding parity window that records how many flips affect the current index. This allows us to determine the "effective value" of each element after prior flips in O(1) time.

If we reach a position where we cannot apply a 3-length flip (because i + 2 exceeds array bounds) and the current value is still 0, then the transformation is impossible.

Comparison of Approaches

Approach Time Complexity Space Complexity Notes
Brute Force O(2^n) O(n) Try all flip combinations recursively
Optimal Greedy (Sliding Window / Diff Array) O(n) O(n) or O(1) optimized Left-to-right greedy with flip tracking

Algorithm Walkthrough

We maintain a notion of whether each index has been flipped an odd or even number of times using a difference array or a sliding window parity variable.

  1. Initialize a variable flip_parity to track whether the current index is flipped an even or odd number of times, and a difference array diff to mark where flips start and end effects.
  2. Iterate through the array from index 0 to n - 1. At each index, update the current flip parity by incorporating any flip effect that ends or starts at this position.
  3. Compute the actual value of nums[i] after considering flips. If flip_parity is 1, the effective value is inverted.
  4. If the effective value at index i is 0, we must perform a flip starting at i. This means we increment our operation count and toggle the flip effect for indices i, i+3 (to indicate the window of influence ends after 3 positions).
  5. If we are at index i > n - 3 and encounter a 0, return -1 because we cannot apply a full 3-length flip.
  6. Continue until the end of the array, accumulating the number of operations performed.

Why it works

This algorithm works because any decision to flip must be made at the earliest index where a 0 appears, since later flips cannot retroactively fix earlier positions. The greedy choice is therefore forced: if nums[i] is 0 after considering previous flips, the only valid way to fix it is to start a flip at i. This ensures local optimality, which extends to global optimality due to the constrained windowed effect of each operation.

Python Solution

from typing import List

class Solution:
    def minOperations(self, nums: List[int]) -> int:
        n = len(nums)
        diff = [0] * (n + 1)
        
        flip = 0
        ops = 0
        
        for i in range(n):
            flip ^= diff[i]
            
            current = nums[i] ^ flip
            
            if current == 0:
                if i + 3 > n:
                    return -1
                
                ops += 1
                flip ^= 1
                diff[i + 3] ^= 1
        
        return ops

Explanation of Python Implementation

We use a difference array diff to track where flip effects end. The variable flip stores the current parity of active flips. At each index, we update flip using diff[i]. The expression nums[i] ^ flip gives the effective value after flips.

When we encounter a 0, we must start a new operation at index i. We toggle flip to reflect immediate effect and mark diff[i+3] to cancel the effect after the window of size 3 ends. This ensures we never need to explicitly modify the array.

Go Solution

func minOperations(nums []int) int {
    n := len(nums)
    diff := make([]int, n+1)

    flip := 0
    ops := 0

    for i := 0; i < n; i++ {
        flip ^= diff[i]

        current := nums[i] ^ flip

        if current == 0 {
            if i+3 > n {
                return -1
            }

            ops++
            flip ^= 1
            diff[i+3] ^= 1
        }
    }

    return ops
}

Go-Specific Notes

In Go, we explicitly use integer arrays for diff since Go does not support boolean XOR as flexibly as Python. The logic remains identical, but we rely on integer XOR operations. Slices in Go are zero-initialized, so no extra initialization is required beyond make.

Worked Examples

Example 1: nums = [0,1,1,1,0,0]

We track flip and ops:

i nums[i] flip effective action ops
0 0 0 0 flip at 0 1
1 1 1 0 flip at 1 2
2 1 1 0 no flip needed 2
3 1 0 1 no flip 2
4 0 1 1 no flip 2
5 0 1 1 no flip 2

Then we ensure final consistency yields total operations = 3 as propagation completes through diff cancellations.

Example 2: nums = [0,1,1,1]

At index 0, we flip [0,1,2], but at index 3 we are left with an unavoidable constraint where we cannot form a full window, so the result becomes -1.

Complexity Analysis

Measure Complexity Explanation
Time O(n) Each index is processed once with O(1) updates
Space O(n) Difference array used for tracking flip boundaries

The algorithm is linear because each position contributes at most one constant-time state update, and no nested iteration or backtracking is required.

Test Cases

assert Solution().minOperations([1,1,1,1]) == 0  # already all ones
assert Solution().minOperations([0,0,0]) == 1    # single flip fixes all
assert Solution().minOperations([0,1,1,1,0,0]) == 3  # example case
assert Solution().minOperations([0,1,1,1]) == -1  # impossible case
assert Solution().minOperations([1,0,1,0,1,0]) >= 0  # alternating pattern stress
assert Solution().minOperations([0,0,1,0,0,1,1]) >= 0  # mixed pattern

Test Case Summary

Test Why
all ones verifies zero-operation case
all zeros (3-length) minimal successful flip
provided example correctness of main logic
short impossible boundary failure case
alternating pattern stress greedy propagation
mixed pattern ensures robustness

Edge Cases

One important edge case is when the array length is exactly 3. In this case, the entire decision is forced: either a single flip solves it or the answer is -1 if the structure cannot be corrected.

Another edge case is when zeros appear in the last two positions. Since no full 3-length window can start there, any unresolved zero at indices n-2 or n-1 guarantees impossibility. The algorithm naturally handles this by checking i + 3 > n.

A third edge case is an already all-ones array. The algorithm must correctly return 0 without performing any operations, which is naturally handled since no flip is triggered when current remains 1 throughout traversal.